

The Media Texture is responsible for playing back the media content and we can use this to create a Material that will be applied to a Static Mesh in our level a little later in this guide. This will create a Media Texture asset and automatically assign it to the Media Player we are creating. In the Create Media Player window, enable the Video out Media Texture asset option then click OK. Right-click inside the Movies folder again and under Media select Media Player. button and point to your sample video on your computer.

Inside the File Media Source asset, under File Path click the. Inside your project, right-click in the Movies folder and under Media select File Media Source and call the asset SampleVideo. In order to package and deploy your content with your project, your media must reside in the Content/Movies folder of your project.
